Skip to Content
Rahul Design Portfolio
  • Home
  • Projects
    • Shramik Sevan
    • AGME
    • MAGGI
    • NEXA Flow
  • News
  • About Us


  • Resume
Rahul Design Portfolio
      • Home
      • Projects
        • Shramik Sevan
        • AGME
        • MAGGI
        • NEXA Flow
      • News
      • About Us


    • Resume

    MAGGI

    Gamifying Education Through 

    Real-Life Mathematics

    #MAGGI Game #EdTech Design #Gamified Learning #UX

    Game View More

    Overview

    MAGGI is an interactive educational game designed for children aged 3–10. It blends storytelling, mathematics, and real-life challenges into a playful learning experience. The platform focuses on cognitive growth, emotional connection, and progressive learning through character evolution.

      #FutureLearning  #GameForGrowth  #DesignForKids

    MAGGI

    Case Study

    1


    Game Concept & Experience Design

    Learning Through Play & Life Simulation

    #Game UX #Learning Design #Interactive Experience

    2


    Progressive Learning System

    From Basics to Real-Life Problem Solving

    #Education System   #Level Design   #Smart Learning

    3

    Emotional & Social Learning

    Designing Growth Beyond Academics

    #Child Development      #Emotional UX  #Human Centered

    Game Concept & Experience Design

    Learning Through Play & Life Simulation

    #GameUX   #LearningDesign   #InteractiveExperience

    Problem

    Children find traditional math learning boring and disconnected from real life.

    Solution

    Created a story-based game where two characters (boy & girl) grow through life stages while solving math problems.

    3D Model Integration Idea

    • 3D animated characters (child → teenager progression)
    • Interactive environment (home, school, playground)

    #Increased engagement in learning  #Better understanding of real-life math usage 
     # Emotional connection with characters

    Progressive Learning System

    From Basics to Real-Life Problem Solving

    #EducationSystem  #LevelDesign  #SmartLearning

    Problem 

    Lack of structured progression in early education apps.

    Solution

    Designed level-based difficulty:

    • Level 1–5: Basic numbers & shapes
    • Level 6–10: Addition & subtraction
    • Level 11+: Real-life math problem

    3D Model Integration Idea

    • Level map in 3D (journey path)
    • Unlockable worlds representing learning stages

    #Clear learning path       #Age-appropriate engagement        #Improved retention

    Emotional & Social Learning

    Designing Growth Beyond Academics

    #ChildDevelopment  #EmotionalUX  #HumanCentered

    Problem 

    Most learning apps ignore emotional and social growth.

    Solution

    Integrated real-life challenges:

    • Family situations
    • School interactions
    • Decision-making scenario

    3D Model Integration Idea

    • Story scenes with interactive choices
    • Character expressions and reactions

    #Holistic development     #Improved decision-making skills     
    #Real-world understanding

    Learning Engagement
    +72%

    Increase in student interaction with gamified content

    Modules Completed
    +180

    Total learning levels completed by users

    Expected Reach
    1M+ Kids

    Potential users across schools & digital platforms

    Active Learners
    245,000+

    Monthly active children using the platform

    Retention Rate
    88%

    Students returning regularly to continue learning

    Learning Improvement
    3.5x

    Increase in math problem-solving ability

     Daily Sessions
    120,000

    Average daily game interactions

     Challenges Completed
    52,000+

    Real-life math tasks successfully solved

    Project Milestone Roadmap

    2025-2026


    March 2025

    Idea Validation

    Concept Foundation

    Validated the core idea of gamified learning for children (3–10 years) through research and early feedback.

     
    May 2025

    Research & Strategy

    User Research Phase

    Conducted research on:

    • Kids learning behavior
    • Parent expectations
    • Gamification impact
    July 2025

    UX Planning

    Wireframing & User Flow

    Designed:

    • Game journey
    • Learning levels structure
    • Character interaction flow
    September 2025

    UI + Visual Design

    Interface & Experience Design

    Created:

    • Colorful UI system
    • Kid-friendly design patterns
    • Interactive screen layouts
    November 2025

    3D & Game Elements

    3D Character & Environment Design

    Developed:

    • Boy & Girl characters
    • Learning environments (school, home, world)
    • Basic animations
    December 2025

    Prototype Development

    Interactive Prototype

    Built:

    • Clickable prototype
    • Game-level interaction
    • Early testing model
    January 2026

    Testing & Feedback

    User Testing Phase

    Tested with:

    • Children (engagement level)
    • Parents (usability feedback)

    Improved:

    • Difficulty balance
    • UI clarity
    February 2026

    Launch Phase

    Initial Product Release (MVP)

    Released:

    • Core learning modules
    • Gamified math challenges
    • Character-based progression

    Rahul Sagar

    I create intuitive digital experiences, that are user-centered and blend creativity and functionality. My work is about solving real world problems with thoughtful research, structured design and engaging interfaces that improve usability.

    #UI Design  #UX Design  #User Centered  #Design Thinking #Wireframing   #Prototyping

    Contact Us

    My Design Studio

    Ward No 21 Sagar Atta Chakki, Rampura, Rudrapur, [Udham Singh Nagar] Uttarakhand, India

    • +91 827-397-4887
    • sagarrahul961@gmail.com
    Follow us
    Copyright © Rahul Design Portfolio 
    Powered by Odoo - Create a free website